Physics Demo and SDK

After extensive testing (read: chat with people who downloaded it). It’s confirmed that physics Demo requires DirectX SDK 9 to run. Since that SDK is like a 200+ MB package, it may not be such a great idea to make it a requirement. Rest assured it’s unintentional and whatever we write next will not require a titanic package to run.

The package itself is being looked at. I am currently considering completely replace it with something better after … something very secret happens. This is the last post in this posting spree.

2 Responses to “Physics Demo and SDK”

  1. CCTSM Says:

    Well, it’s not like you’re going for DX10 - if you are, this project is deader than last year’s soda - and OpenGL is silly.

    It’s just you who compiled with debug-mode directx gunk, I guess. You should only require the redistributable, which isn’t dramatic at all.

  2. Nerdfish Says:

    :D, you will see, indeed, you will see.

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