Archive for the 'General' Category

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October 31st, 2008, by CCTSM

Even less reason to visit!

August 8th, 2008, by CCTSM

Well, I was sort of bored… and wrote a RSS generator for the forums. So, seeing as I used to check the site on a daily-ish basis to see if there were any new posts on the forums, you can now just subscribe to http://forums.ssnt.org/rss/ with your preferred RSS client. It should be noted that I might change things around a bit in the feed in the coming days. Also, the SQL statement is just mean - peek it after the break.

(If you weren’t aware, we’ve been offering a news feed for ages at http://www.ssnt.org/feed, and the wiki Recent Changes feed is at http://wiki.ssnt.org/index.php?title=Special:Recentchanges&feed=rss - I haven’t really tested that one tho, seeing as I’m ignoring the wiki.)

So I’m just a couple clicks away from never having to visit the site again! And so are you, dear reader!
(Uh, and I’ll be less likely to notice things going wrong. Be sure to post in the forums if stuff breaks, and if the forums are broken, good luck.)

Update: I’ve figured out the comments feed too, so you might want to subscribe to http://www.ssnt.org/comments/feed/ too.

-CCTSM
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A word on Macross’s Explosions

August 2nd, 2008, by Nerdfish

Transforming robots and singing girls has nothing to do with SS&T, of course.
However, those Macross video cuts explain the lethality that can be expected from combat in SSNT - if I ever get the steam to finish the user interface.

There will be no tanking.

Edits by CCTSM, as usual. Seriously, you’d think a < 300 char post would be error-free.

Explosions! (Not in SSNT tho)

July 19th, 2008, by CCTSM

Nerdfish wanted me to, so here you go:


Download (8.2 MB)

Have fun! (AviSynth source after the break; No, I’m not encoding a SD version, as 720p is better in any event)
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Phoenix Redone

July 6th, 2008, by Nerdfish

We are back from the dead again! Fear the undead.

The Phoenix has been given a facelift thanks to Enterprise-E.

Since one picture is worth 1000 words, this post is already too long.

Edit by CCTSM: Proper image thumb, typo & grammar fixes as usual.
Also, this is apparently an attack carrier, which fires missiles. Or so the fish says;
I’m repeating it here because I have no fucking clue what these things are anymore.
And I assume there is some poor unsuspecting sod that visits and has the same lack of a clue.

Wordpress upgraded!

June 1st, 2008, by CCTSM

I’ve upgraded Wordpress from 2.2.3 to 2.5.1, which is a fairly substantial upgrade - especially the admin backend is pretty different. However, this did break several of my hacks (recent posts in sidebar, gallery, etc), but it’s been fixed now.

This should ensure the continued smooth operation of the site, as well as increase both functionality and security.

The problem with the character-not-recognized “box of death” has also been corrected - I fixed that a while ago on my own WP install, but didn’t get around to doing it here until now. So funky characters, like Word’s concaternated “…” character, the angled quotes, etc works fine now.

-CCTSM

SSNT to simulate Teapots

April 1st, 2008, by Nerdfish

The SSNT team has decided that all objects should be represented by teapots in the SSNT engine. This includes celestial bodies, systems of spacecrafts and all particle effects.

Extensive change will be made to the physics and graphics engine to optimize the rendering and simulation of large number of Teapots.

This comes from the realization that most of the universe is composed of Celestial Teapots, and their interaction determines the fate of the universe. As such they are the most important aspect of space combat.

End of Winter Development session

January 8th, 2008, by Nerdfish

The Lab at the university came online earlier today, signaling the end of the brief development section. During this time, The interface code was completed:

Along with implementing the interface, the fish has sorted various files into their own directories, as well as adding an icon to the application.

The bad news is that tactical overlay and unit AI weren’t implemented yet, so effectively, there is nothing to show.

Subversion repository

November 23rd, 2007, by CCTSM

Since I finally got around to setting up a SVN module on the server (which was troublesome to say the least), I had a quick chat with Nerdfish and we decided to set up a repository for the SS&T source.

This will make it easier for everyone to access the latest copies of the sourcecode, and also make editing it more consistent - and actually allow for sensible multi-user edits.

If you want to access it, please point your SVN client to http://svn.gpio.org/ssnt - you can use your web browser to just download the files too, but it’s not recommended.

The repository allows full read access for anonymous users; if you’d like to commit something, you need to be registered on the forums, and have a SVN account - ask me for it. If you just have some minor changes, just create a patch and send it over, and we’ll merge it.

You should also review the guideline and howto before using the repository, or if you’re having trouble with it.

I might also go over the solution (not the code) to see if I can’t figure out how to make it compile regardless of the environment it’s in. It’s currently somewhat tied to Nerdfish’s folder structure.

New documents!

November 7th, 2007, by CCTSM

Well, after feeling a bit annoyed at the fact that all the documentation is generally spread across 25 files (which contain incorrect URLs and look like crap), I decided to take on the gigantic project of reformatting, editing, and compiling it all into sensible documents.

So, all the old physics/gameplay/etc documents are now gone. If you really want them, they’re hiding somewhere on the server, have fun finding them. Anyhow, I did a quick query before deleting the DB entries: SELECT SUM(downloads) FROM `downloads` WHERE category=”pdf” AND name!=”" AND SUBSTR(name, 1, 4) != “uecv” -> 1699. 1699 downloads of silly little documents.

Oh well.

Anyhow, the new ones can be found below, as well as in the download section:
SS&T Engine documentation (92 pages, 551 kB)
SS&T Gameplay documentation (28 pages, 232 kB)
The Tor’val (13 pages, 156 kB)

I might update the styling on the Frontier books themselves, but there won’t be any editing - I’ve already spent 15-20 hours dealing with the current mangled mess.

Enjoy.