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	<title>Comments for SS&amp;T</title>
	<atom:link href="http://www.ssnt.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ssnt.org</link>
	<description>The Space Strategy &#38; Tactics project</description>
	<pubDate>Fri, 21 Nov 2008 12:05:52 +0000</pubDate>
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		<title>Comment on Even less reason to visit! by CCTSM</title>
		<link>http://www.ssnt.org/254#comment-3658</link>
		<dc:creator>CCTSM</dc:creator>
		<pubDate>Sat, 23 Aug 2008 23:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssnt.org/?p=254#comment-3658</guid>
		<description>Aaand I found the comments feed, and updated the post. Ahh, it's always nice to not have to do any real work.

(For the blind: http://www.ssnt.org/comments/feed/)</description>
		<content:encoded><![CDATA[<p>Aaand I found the comments feed, and updated the post. Ahh, it&#8217;s always nice to not have to do any real work.</p>
<p>(For the blind: <a href="http://www.ssnt.org/comments/feed/" rel="nofollow">http://www.ssnt.org/comments/feed/</a>)</p>
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		<title>Comment on Even less reason to visit! by CCTSM</title>
		<link>http://www.ssnt.org/254#comment-3631</link>
		<dc:creator>CCTSM</dc:creator>
		<pubDate>Thu, 21 Aug 2008 01:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssnt.org/?p=254#comment-3631</guid>
		<description>That reminds me, I really need to find/make a comments RSS feed too. That's a bit of a hole. 

*adds it to the to-do list*

(Uh, also, the server throws a HTTP 500 error if you post without being logged in and without filling in the fields... wtf. )</description>
		<content:encoded><![CDATA[<p>That reminds me, I really need to find/make a comments RSS feed too. That&#8217;s a bit of a hole. </p>
<p>*adds it to the to-do list*</p>
<p>(Uh, also, the server throws a HTTP 500 error if you post without being logged in and without filling in the fields&#8230; wtf. )</p>
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		<title>Comment on Even less reason to visit! by Nerdfish</title>
		<link>http://www.ssnt.org/254#comment-3629</link>
		<dc:creator>Nerdfish</dc:creator>
		<pubDate>Wed, 20 Aug 2008 13:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssnt.org/?p=254#comment-3629</guid>
		<description>You are one bored nut :D</description>
		<content:encoded><![CDATA[<p>You are one bored nut <img src='http://www.ssnt.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>Comment on Explosions! (Not in SSNT tho) by J</title>
		<link>http://www.ssnt.org/252#comment-3610</link>
		<dc:creator>J</dc:creator>
		<pubDate>Sun, 20 Jul 2008 15:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssnt.org/?p=252#comment-3610</guid>
		<description>Macross Frontier rocks and so does that logo ;P

Also, really nice job on the carrier I spotted on Relic forums.</description>
		<content:encoded><![CDATA[<p>Macross Frontier rocks and so does that logo ;P</p>
<p>Also, really nice job on the carrier I spotted on Relic forums.</p>
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		<title>Comment on Explosions! (Not in SSNT tho) by CCTSM</title>
		<link>http://www.ssnt.org/252#comment-3608</link>
		<dc:creator>CCTSM</dc:creator>
		<pubDate>Sat, 19 Jul 2008 13:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssnt.org/?p=252#comment-3608</guid>
		<description>Yeah... implementing that is going to hurt in any event.

And the logo replacement was a pain in the butt. :P (But really, SS&#038;T: Frontier does work fairly well)</description>
		<content:encoded><![CDATA[<p>Yeah&#8230; implementing that is going to hurt in any event.</p>
<p>And the logo replacement was a pain in the butt. <img src='http://www.ssnt.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> (But really, SS&#038;T: Frontier does work fairly well)</p>
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		<title>Comment on Explosions! (Not in SSNT tho) by Nerdfish</title>
		<link>http://www.ssnt.org/252#comment-3607</link>
		<dc:creator>Nerdfish</dc:creator>
		<pubDate>Sat, 19 Jul 2008 13:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssnt.org/?p=252#comment-3607</guid>
		<description>I really like your sense of Humor. 
Yes I'd like to achieve that effect in engine :D</description>
		<content:encoded><![CDATA[<p>I really like your sense of Humor.<br />
Yes I&#8217;d like to achieve that effect in engine <img src='http://www.ssnt.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>Comment on End of Winter Development session by Nerdfish</title>
		<link>http://www.ssnt.org/248#comment-3450</link>
		<dc:creator>Nerdfish</dc:creator>
		<pubDate>Thu, 10 Jan 2008 00:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssnt.org/248#comment-3450</guid>
		<description>Basically, There won't be messy "dock" and "undock" for strike crafts (drones, gunships, frigates, ect. ) like in Homeworld. Strike wings are basically considered weapons on a ship (they even fall into their own module slots on a ship), and are automatically deployed against ship's current target (if I get the launch code right, ever). There is only a "recall strike wings" command that cause every ship in the select unit (again, units are not implemented yet) to recall the launched strike crafts, which will make a combat landing. since the dock code is not in yet, implementing it recall will just cause the strike craft carrying ship to die a horrible, horrible death.</description>
		<content:encoded><![CDATA[<p>Basically, There won&#8217;t be messy &#8220;dock&#8221; and &#8220;undock&#8221; for strike crafts (drones, gunships, frigates, ect. ) like in Homeworld. Strike wings are basically considered weapons on a ship (they even fall into their own module slots on a ship), and are automatically deployed against ship&#8217;s current target (if I get the launch code right, ever). There is only a &#8220;recall strike wings&#8221; command that cause every ship in the select unit (again, units are not implemented yet) to recall the launched strike crafts, which will make a combat landing. since the dock code is not in yet, implementing it recall will just cause the strike craft carrying ship to die a horrible, horrible death.</p>
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	<item>
		<title>Comment on End of Winter Development session by Nerdfish</title>
		<link>http://www.ssnt.org/248#comment-3449</link>
		<dc:creator>Nerdfish</dc:creator>
		<pubDate>Wed, 09 Jan 2008 23:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssnt.org/248#comment-3449</guid>
		<description>I mean both at the moment.
:D</description>
		<content:encoded><![CDATA[<p>I mean both at the moment.<br />
 <img src='http://www.ssnt.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>Comment on End of Winter Development session by CCTSM</title>
		<link>http://www.ssnt.org/248#comment-3448</link>
		<dc:creator>CCTSM</dc:creator>
		<pubDate>Wed, 09 Jan 2008 10:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssnt.org/248#comment-3448</guid>
		<description>Ram? You mean dock? :P</description>
		<content:encoded><![CDATA[<p>Ram? You mean dock? <img src='http://www.ssnt.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
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	<item>
		<title>Comment on End of Winter Development session by Nerdfish</title>
		<link>http://www.ssnt.org/248#comment-3446</link>
		<dc:creator>Nerdfish</dc:creator>
		<pubDate>Wed, 09 Jan 2008 03:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ssnt.org/248#comment-3446</guid>
		<description>It's kind of once intuitive if you are the one operating the interface.
That circle of icons are the move menu, they are, from 2â€™O clock, clockwise:

Maintain distance
Maintain orientation
Ram
Strafe / pursuit
Accelerate 
Orbit

The Icon at the center is the menu con for the move menu. Basically, once you select some objects, the first tier menu icons pops up on the screen. When you select one of them, the other menu icons vanishes and the command icons appear around the icon you selected.

There are currently two major things I have to add, first is that making sure a player could only select his or her own units. because selecting a lot of enemy units and assigning a command to them doesnâ€™t do much, second is that the interface should automatically generate context-sensitive move commands when double-right click empty space.</description>
		<content:encoded><![CDATA[<p>It&#8217;s kind of once intuitive if you are the one operating the interface.<br />
That circle of icons are the move menu, they are, from 2â€™O clock, clockwise:</p>
<p>Maintain distance<br />
Maintain orientation<br />
Ram<br />
Strafe / pursuit<br />
Accelerate<br />
Orbit</p>
<p>The Icon at the center is the menu con for the move menu. Basically, once you select some objects, the first tier menu icons pops up on the screen. When you select one of them, the other menu icons vanishes and the command icons appear around the icon you selected.</p>
<p>There are currently two major things I have to add, first is that making sure a player could only select his or her own units. because selecting a lot of enemy units and assigning a command to them doesnâ€™t do much, second is that the interface should automatically generate context-sensitive move commands when double-right click empty space.</p>
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