Archive for April, 2008

SSNT to simulate Teapots

April 1st, 2008, by Nerdfish

The SSNT team has decided that all objects should be represented by teapots in the SSNT engine. This includes celestial bodies, systems of spacecrafts and all particle effects.

Extensive change will be made to the physics and graphics engine to optimize the rendering and simulation of large number of Teapots.

This comes from the realization that most of the universe is composed of Celestial Teapots, and their interaction determines the fate of the universe. As such they are the most important aspect of space combat.