SSNT Physics Engine Demonstration Alpha 9 readme This demo demonstrates the following function of the physics engine: * Conservation of momentum * Polygon based collision System (line to mesh, mesh to mesh) * Integrity analysis of multiple mesh clusters It was meant to be an internal demo; however there is little sense in not releasing it. Note that in game, vehicles will never be that close to one another, nor would they be stationary. However, I have yet to remove the entire problem associated with the graphics effects at higher velocity, so the demo will be ran as such. The Controls are listed below: F1, F5-F12: Change view Spacebar: Twin engine Reversal / particle beam B: Mass drive V and N: Rotate Mass drive X, C, M,”,” Increase and decrease left and right engine output S, D, F, E : Left Engine Vectoring J, K, L, I : Right Engine Vectoring “Enter” : Missile Battery Demonstration “Tab” Toggle Tactical Overlay Play around, have fun.