Welcome to SS&T!
Welcome to SS&T, a random collection programming and art projects aimed to achieve a resemblance of realistic space battles.

If there's anything you want to ask about, or if you want to help out, please do feel free to pop by the forums! You can also contribute to our official wiki!

Latest news: Fish and Enter are working on New ships VERY slowly. The newest iteration of models will be significantly less black.

WARNING: There is a problem with the physics demo 9, causing it to require DX SDK to run. This problem will be fixed in the next release. Sorry for the inconvenience.

A simple matter of precession

April 4th, 2007, by Nerdfish

I have a bug in the physics code, there may be others, but this one is mine.

I assumed it’s possible to rotate around only 1 axis at any given time, this is far from correct:

http://physics-animations.com/Physics/English/gyro_txt.htm

It’s apparently possible to rotate around multiple axes simultaneously under effect of constant torque. This is known as precession, it’s not very intuitive.

This will be one of the higher priority fixes.

Justice may be blind, we aren’t.

March 14th, 2007, by Nerdfish

 

For those who have nothing better to do then to spam our forums – the fish may be absent minded and very busy, but he does not tolerate stupidity – his own or otherwise. On top of that, CCTSM tends to be merciless in whatever he does.

Let all who remember this day, remember as it as the day of our most glorious forum cleanup.

Sorry for accidentally deleted lurkers – you guys can re-register again at any time.

- The Deadly Fish

Edit by CCTSM for clarity:
>>DELETE FROM phpbb_users WHERE user_posts = 0;
Deleted rows: 18 (Query took 0.0007 sec)

Forum replacement

February 27th, 2007, by CCTSM

After much procrastinating hard, fullfilling (unrelated) work, I’ve decided to swap the forums due to the fact that they have more holes than… non-hole substance. Efff.

Anyhow, stuff will be bumpy for a while, as I’m most unlikely to work very hard nor very fast. I’ll also look into updating Wordpress, as the current version is a tiny bit old. I’ll be using an offline copy of that as it could go excitingly wrong, though.

Oh, and I’d like to announce the return of the mastah of starshups, also known as Enterprise-E. I think he’s returning, at least. Ooh, shiny! *scampers off*

Edit: New forums are now in place, and seem stable enough.

-CCTSM

Domain changes!

February 3rd, 2007, by CCTSM

No, www.ssnt.org is here to stay. However, I’ve finally stopped procrastinating long enough to buy www.gpio.org, which will now be the principal server domain.

It will, if we copy-paste some of my irrelevant drivel from EVE, be… a new home.

So: A lot of services - tools.ssnt.org most noticeably - will move to it, and while some of the old subdomains will be made into redirectors, not all will be. In short, if tools.ssnt.org doesn’t work, try tools.gpio.org.

All SSNT-related services, like recruitment and trailer domains, still remain under ssnt.org, of course. Same with everyone’s hosting accounts - nerdfish.ssnt.org will remain. If you want yours moved to gpio.org, just e-mail me.

-CCTSM

Happy new year!

December 31st, 2006, by CCTSM

Well, it’s the time of year where one goes out to blow up the christmas presents, and/or yourself.

The Norwegian government is considering outlawing the entire thing next year, so yeah. ;)

Anyhow, we here at SS&T wish you all a happy and prosperous new year, with much pain and anguish progress and pleasure.

Mail changes

December 1st, 2006, by CCTSM

I should let you know that all forwarded @ssnt.org addresses no longer lead anywhere, and should just bounce. Also, recruitment@ssnt.org and recruiting@ssnt.org no longer exist.

The reason for this is that my registrar changed their domain offer a little (for the better), so it’s no longer economical for me to pay for just a forwarding service.

Thank you for your time.

Just how big is big

November 26th, 2006, by Nerdfish

The capital ships in the Frontier Universe are enormous; the term “very, very big” doesn’t exactly cut it. That’s why I made this picture to show just how big exactly they are in respect to the other ships.

http://www.ssnt.org/gallery/?view=156

Have fun!

Phoenix Out

November 24th, 2006, by Nerdfish

On behalf of the rest of the SSNT team, I bid you a happy thanksgiving.
Of course, it wouldn’t be much of a holiday’s greeting without a little something.

So, here is the Phoenix as promised:


(click for Phoenix gallery)

Edited by CCTSM, because it looked terrible.

Space Strategy ? and Halloween

November 2nd, 2006, by Nerdfish

Because our almighty leader Firelance is currently away, I could post just about anything interesting regardless if they are in fact, related to space warfare.

Apparently someone was bored enough to post a proof that vampires can’t exist. That’s right, we now have a mathematical refutation to the existence of vampires, although anyone with a whiff of common sense would not require such a refutation:

http://www.livescience.com/othernews/061025_vampire_debunk.html

Efthimiou’s debunking logic: On Jan 1, 1600, the human population was 536,870,911. If the first vampire came into existence that day and bit one person a month, there would have been two vampires by Feb. 1, 1600. A month later there would have been four, and so on. In just two-and-a-half years the original human population would all have become vampires with nobody left to feed on.

So next time you see a vampire, hold out a math book and shout:

“The power of Science compels you!”

Time Travel !

October 17th, 2006, by Nerdfish

Here is a pretty good Vid for anyone interested in time travel.

If they are talking some sense, it’d be possible to create an impenetrable shield: by sending information about the impact from the future and maneuver in the past. While it sounds absurd, it is consistent with this thing here:

Google Vid on Time Travel